the game is competently made in my opinion, I didn't notice any bugs. the art direction can definitely be better (is the main character a wizard? what is he fighting?) I agree with the other comment that some vertical options would make sense e.g. vertical aiming
Interesting adaptation of the theme into the boss fights. Constructive criticism wise, I think the shooting only being left/right reduces some of the rewarding feeling the player gets from combat. Heal functionality is good for what the game currently is. I think maybe a bit more use of verticality, and better feedback for when defending was done right would help tighten the experience. Well done on the game, hope you enjoyed the jam!
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the game is competently made in my opinion, I didn't notice any bugs. the art direction can definitely be better (is the main character a wizard? what is he fighting?)
I agree with the other comment that some vertical options would make sense e.g. vertical aiming
keep it up
Very funny game.
Interesting adaptation of the theme into the boss fights. Constructive criticism wise, I think the shooting only being left/right reduces some of the rewarding feeling the player gets from combat. Heal functionality is good for what the game currently is. I think maybe a bit more use of verticality, and better feedback for when defending was done right would help tighten the experience. Well done on the game, hope you enjoyed the jam!
Thank I will use your recommendation in future updates.